I want to buy minecraft for pc
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What players do with that “all the while” time is really the beauty of Minecraft. Players start the game as a generic player, a castaway if you will, that wakes up on the freshly generated map and has to break blocks to gather resources, use the blocks to craft tools, and then use those tools to keep breaking more blocks, building and exploring all the while. Like LEGO blocks it’s play for the sake of play. Just learning the ropes is a rewarding and fun experience in and of itself. It’s a game that doesn’t come with a rulebook, any instructions, or even the slightest bit of guidance as to what the player should (or should not) do. The very element of the game that causes many people to sit back and ask “What’s the point?” is exactly what makes it appealing to so many kids and adults alike.
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This “do anything you want” sandbox experience combined with the “the world is nearly infinite!” procedural generation yields a game where you have the ability to play anyway you want with nearly endless space and resources in which to do it. The game’s engine combined with the “seed” (a player supplied or randomly generated alphanumeric string) generates a unique world filled with different biomes, caves, creatures, and more. Every single Minecraft map, the space in which players play and explore, is unique- every single one. Again, unlike most other video games where the game and the player’s experience is carefully cultivated and scripted, the Minecraft experience is different. Procedural generation is a key part of this play experience. Whether you want to explore far and wide, build a giant castle, play hide and seek with your friends, collect all the items in the game, or whatever else your heart desires, sandbox games afford that kind of diverse play that extends well beyond the traditional “Beat level one. You can play however you want in the sandbox, build what you want, and guide your game to be the game you want it to be. Sandbox games allows you to do practically anything (within the constraints of the game engine) just like a real life sandbox allows you to build and play how you wish.
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Sandbox games are effectively the opposite of linear game play. This is the formula for nearly every video game out there and certainly the formula for most of the best selling games of the last thirty years. You start the game, you go through level one, then level two, and so on, completing objectives and passing through new levels until you reach the end of the game. Linear games are the kind of games most of us think of when we think of video games. Sandbox? Procedurally generated? Let’s break down those terms for the unfamiliar.
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The game is procedurally generated and focused on resource gathering, crafting items, building, and (at the player’s discretion) combat. The game was further developed under Persson’s guidance by the company Mojang and in 2014 Mojang was acquired by Microsoft. Minecraft is a sandbox style game created by Swedish programmer and gamer Markus “Notch” Persson. It looks like a blocky 8-bit adventure from yesteryear, but it certainly doesn’t seem to play like the linear adventures many of us grew up with. Let’s start with the most basic question (but that isn’t really all that basic): what exactly is Minecraft? Many parents look at Minecraft and are puzzled by the game.
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Between our introductory series and subsequent articles we’ve practically written an 80,000-plus word book on the topic and reading through our collection will take you from a total novice to Minecraft mastery. If you want more in depth look at the game (either as a potential player or a parent really committed to learning the ins and out) we’d strongly suggest you start with our 15-part introduction to Minecraft and then follow up by browsing our general Minecraft articles. This article is intended to take someone from knowing nothing about Minecraft to having a basic understanding of what the game is with an emphasis on delivering the content for parents, guardians, and other adults in the life of a child interested in the game. We want to emphasize the crash course bit before we proceed.